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>> No.8675738 [View]
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8675738

>>8675709
I'm not that guy, but I'm not sure how I'd feel about Imps being that strong either, at least not how they've been used in Doom maps this whole time. That would be something that would need to be established on day one of a game's development and build encounters and maps around that. Though, thinking about it, Project MSX turns pretty much everyone into a glass cannon and it works out pretty well. But I think the secret there is you have a recharging shield to act as a buffer, and the extra defense when you're doing high risk shit like using full charge grenade throws or super punches. Project MSX is a good fucking mod.

I do like glass cannon enemies in general though. Like the Revenant and Chaingunner. Along with the Cultists from Blood, though it's a shame the rest of the monster roster is pretty wimpy in comparison.

>> No.6586589 [View]
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6586589

>>6586554
>>6586578
I'm not sure how fair of a comparison this is. Dusk devs had fancier technology but the Id boys had not only some good fucking artists on their team, they had some smart motherfuckers.
Dusk was made by like, what, one dude using unity? The game's still pretty fucking ugly but to compare a one man rinky dink indie game to a game made by one of the biggest teams in the industry isn't exactly fair.

>> No.5809542 [View]
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5809542

>>5809516
>>5809524
It ain't Jimmy that's for sure. But who gives a shit? The maps themselves don't have that stuff inside of them, the only way you could find this stuff out is if you go digging.

>> No.5327854 [View]
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5327854

>>5327852
Next you're going to tell me that spawns can shit in your mouth.

>> No.5068516 [View]
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5068516

>>5068509
>doom 2 isn't better than doom 1
>doom 2 introduces a lot of those mechanics you appreciate

>> No.4993523 [View]
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4993523

>>4993512
Even then are his odds, however slim, really better than some other potential western third-parties?

>> No.4656741 [View]
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4656741

>>4656738

>> No.4425675 [View]
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4425675

>>4425563
>>4425664
Make that five. It's super noticeable when moving around firing the BTSX starting pistol.

>> No.4306512 [View]
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4306512

>>4306448
I think Canyon is pretty manageable, it has a larger amount of health and random weapons lying around, so even if your primary can't handle the golems something else will. Icarus can potentially get a lot of cheap potshots into the player since the game's sound design is ass which doesn't bode well in close quarters, and the episode practically sets you up on the run you're on.

Only real problem I've had with Canyon was sometimes trying my way past the wreckage in 2-3, sometimes the way forward is easy to miss. The insect things I'd admit can be tricky depending on your weapon. Wish the game's secondary fire modes weren't so fucking handicapped by running on the primary magazine.

>> No.3957654 [View]
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3957654

>>3957640
It's been a while since I actually last requested something with results and that was not along after the board's inception, so yeah they're probably useless shits now.

>> No.3888336 [View]
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3888336

>>3888324
>purist mode can taunt, kick, and throw grenades
>Mark forgets what the term purist means

>> No.3530827 [View]
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3530827

>>3530824

>shitting on STALKER from Duke3D
>shitting on Goemon Music
>shitting on TMNT music
>shitting on Terranigma music
>shitting on Megaman X music

>> No.3305878 [View]
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3305878

>>3305827

>"Watch that edge. You are going to cut yourself with it."

>MARK OF ALL PEOPLE SAYING THIS

>> No.3270956 [View]
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3270956

>>3270940
>>3270942
It always bothered me that the revenant rockets do so much damage on top of also being a homing missile. It seems unbalanced to me. I think the damage of the Baron of Hell's fireball and the Revenant's missile should be switched around. I mean, it makes sense for the baron to have such a damaging projectile because he's a mini-boss of sorts, but the revenant is just a mid-to-low tier demon, and somehow he has a projectile that not only homes in, but hurts more than any other monster's projectile. It's bullshit.

>> No.3148940 [View]
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3148940

>multicore doom sourceport to be ran with gzdoom
>can only work on "vannella" doom mods, not brutal doom
>helps your doom stay on 60 fps if your computer is capable of doing that
>keeps doom wads smooth and less lag

https://www.youtube.com/watch?v=qmXVMvVMYp0

>> No.3120410 [View]
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3120410

>>3120405
>and the demons are just aliens.

>> No.2138658 [View]
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2138658

How does one go about hosting an online game on G/Zdoom? I know the netcode is bad and setting up a game is hard, but I'm through with zandronum's ancient ass code.

>> No.2029728 [View]
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2029728

>>2029720

>> No.2024023 [View]
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2024023

>>2023894

nonono don't feel sorry, oc is oc

also filename

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