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/vr/ - Retro Games

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>> No.5085624 [View]
File: 1.03 MB, 1280x720, dj.webm [View same] [iqdb] [saucenao] [google]
5085624

>>5076749
>contradicting player's own ingame physics
Caleb is bound the same physics the enemies are excluding the death animation. He however has more HP than the in-game enemies, which is the same thing as every other FPS.
>fanservise-y
This doesn't even make sense since Blood was an original IP and there were thus no fan expectation's for the game's release. At least try to get your terminology right when going for your pretentious asspull posts.

>> No.5078610 [DELETED]  [View]
File: 1.03 MB, 1280x720, dj.webm [View same] [iqdb] [saucenao] [google]
5078610

>>5076749
>contradicting player's own ingame physics, meaning, inconsistent
Not true. He's bound by the exact same physics the enemies are and he too will be exploded for miles if he dies. This is most easily seen in multiplayer. However he has more HP than in-game enemies, which is pretty much the same thing in every game. It's impressive how you manage to get literally everything you say wrong.

>fanservise-y.
This doesn't even make sense since Blood was an original IP and there were no fan expectations/wishes for its release. Try to at least use correct terms for your pretentious asspulls.

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