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>> No.10003380 [View]
File: 25 KB, 640x184, Screenshot_Doom_20230621_183439.png [View same] [iqdb] [saucenao] [google]
10003380

Now with Project Malice enemies.

Test 1. Every imp I summoned has shields. No VM Abort with the Pale Monument, but a straight freeze. I'd like to assume this is a performance issue since it looked like a bunch of gore actors were spawning at once, but this weapon has given me freezes even when I've accidentally shot it right in front of me well away from any enemies. Though there were a lot of projectiles coming my way.

Test 2, all PM Imps, no shields. No freeze.

Test 3, all PM Imps, some have shields, some don't. Freeze just before Monument's projectile was even fired. I was also shaking from being damaged from a shock shield. Dunno if that's relevant.

Test 4, summoned all shielded barons, no freeze.

Test 5, what the fuck? Threw extra summoned BFG at the vendor, GZDoom froze as it was being sold and I was turning back to the imps. Did not even fire anything yet. I am genuinely confused.

Test 6, went back to normal Doom enemies to test them all with shields. Imps and a few barons and cacos, no freeze.

The freezes were pretty much just with the Monument this time. The BFG was working fine.

I tested on EDay with both normal monsters and Malice a bit. Normal monsters, no freezes with or without shields. Project Malice only froze on one of the last times with a bunch of imps without shields. I'm gonna try Kriegsland Enemies and Ashes Monsters, but right now it's looking like Project Malice isn't playing nice at times.

>>10003260
Nice. This is the other VM abort I get with it.

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