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/vr/ - Retro Games

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>> No.10258776 [View]
File: 178 KB, 1440x900, duke_nukem_forever_large.jpg [View same] [iqdb] [saucenao] [google]
10258776

>>10258728
>unless your idea of "cool" is Shadow the hedgehog or generic FPS marine
Sub Zero, Sam Fisher, Arthas. Nobody but hardcore tendies like Wario.

>> No.9950042 [View]
File: 178 KB, 1440x900, CeJfZ64XIAMXSkX.jpg [View same] [iqdb] [saucenao] [google]
9950042

>>9950032
I don't know, what're the weapons Duke uses in the original Duke 3D boxart? Because I always thought the blaster he has in his right hand was cool

>> No.5042049 [View]
File: 170 KB, 1440x900, Duke_Nukem.jpg [View same] [iqdb] [saucenao] [google]
5042049

>>5039051
Shit is rip head from the neck.

>> No.4807174 [View]
File: 179 KB, 1440x900, duke 3d.jpg [View same] [iqdb] [saucenao] [google]
4807174

Fast paced action, awesome gunplay and weapon variety, great level design, topped off by a humourous and memorable protagonist with a straight faced 80s action theme.

>> No.4595130 [View]
File: 179 KB, 1440x900, duke 3d.jpg [View same] [iqdb] [saucenao] [google]
4595130

>>4592743
Incorrect

>> No.4182630 [View]
File: 180 KB, 1440x900, IMG_2341.jpg [View same] [iqdb] [saucenao] [google]
4182630

Who was better leveldesigner?

Allen Blum (Hollywood Holocaust, Red Light District, Death Row, Fusion Station, Lunar Reactor, Dark Side, Freeway, Duke Burger, Derelict, Mirage Barrage, Golden Carnage etc.)

or

Levelord (The Abyss, Warp Factor, Lunatic Fringe, Raw Meat, Flood Zone, LA Rumble, Hotel Hell, Pigsty, Red Ruckus etc.)

I go with Blum. His maps are more expansive, larger outdoors, more relies on layouts and less relies on detailing. Levelord is also great, Flood Zone and LA Rumble are awesome, but I prefer the lesser known man.

>> No.2778759 [View]
File: 170 KB, 1440x900, duke_nukem_forever_large.jpg [View same] [iqdb] [saucenao] [google]
2778759

When I was 14 I discovered accidentally build program, then later, "editart" program. But the use was very limited and did not possess the full manual on how to use it properly at that time in 2000.
Now, what I'm looking for is a hand that tells me how to change from head to toe the entire game.
For starters I would first like give it a read the source code and hear opinions, suggestions and opinions.

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