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>> No.6245079 [View]
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6245079

>TFW Fallout 1 was able to implement different damage hitboxes for different parts of of the body for both the player character and enemies in 1997, one year before Unreal and 3 years before Deus Ex came out, all while using a proprietary engine that was mostly 2.5 and preferred gameplay in either oblique and especially isometric view.
Just saying is all. Go ahead and search for a FPS that got past beta stage and made use of multiple hitboxes before Fallout 1 came along. I'll wait.

>> No.5882205 [View]
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5882205

>>5882112
Descent and System Shock were released and full 3D before QUAKE was finished!

>> No.5742935 [View]
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5742935

>>5738172
Recently played one of the console versions of nuDoom 1. WOW, YOU SHOULD HAVE TOLD ME WEAPONS CAN BE UPGRADED WITH CURRENCY IN-GAME!

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