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>> No.9875334 [View]
File: 24 KB, 640x478, gfx01.png [View same] [iqdb] [saucenao] [google]
9875334

>>9875280
>Please excuse the crude MSPaint, but if I'm following you're basically explaining doing something like this right?
exactly (at least, the top part)
>I get it would be 12 unique tiles but wouldn't you still need to store 16 in VRAM otherwise the ordering would get screwed up?
no, the 'vram tiles' part in the diagram is not how vram would be set up in the snes, the snes actually expects the vram sprite graphics in squares, not horizontal slices (the same as the top part of your diagram)
pic related, a sprite graphics file from an smw hack (none of these sprites would use the behavior we're talking about but this is how the sprite data is uploaded to vram)

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