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/vr/ - Retro Games

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>> No.5402658 [View]
File: 561 KB, 605x431, romhack.png [View same] [iqdb] [saucenao] [google]
5402658

>>5401383

>> No.5361789 [View]
File: 561 KB, 605x431, romhack.png [View same] [iqdb] [saucenao] [google]
5361789

>>5361349
> play it. Now.

No.

>> No.5184426 [View]
File: 561 KB, 605x431, romhack.png [View same] [iqdb] [saucenao] [google]
5184426

They can be pretty fun if done right. They add replayability to games you love and have the potential to fix broken things or annoyances. Wonder Boy with ram save hack is nice for not messing with passwords.

>> No.5124218 [View]
File: 561 KB, 605x431, romhack.png [View same] [iqdb] [saucenao] [google]
5124218

I'm addressing this thread to Doomfags, Mariofags, and all the other fags who try designing a level for their favourite game.

If you read this thread, the chance of (You) being a hack at leveldesign is 100%. Those who can design levels at professional level are not visiting 4chan, and usually get paid for their work.

Here is the problems with your levels:

1. Your map is ugly. You think you're smart and want to improve the original game with adding shit details, but in the end, your level will end up in a total clusterfuck. Doom levels with sprawling overdetailed design is the worst case of this.

2. You try to raise the difficulty to level 11, but in the end, it will be just an unplayable save-load, or god mode bullshit like all those Mario hacks with ugly muncher/kaizo design.

3. You try to hack your work with adding graphics and sounds and whatever from different games. FUCK YOU IDIOT, THAT WAS MADE FOR A DIFFERENT FUCKING GAME WITH DIFFERENT AESTHETICS AND FUNCTIONALITY. CREATE YOUR OWN, OR GO FUCK A DOG.

4. Fucking mazes in FPS games. It's boring and turnoff. Create clean design and easy to navigate layout, don't put a fucking switch in the map's easternmost part which opens a door in the westernmost part. Backtracking is no fun, only for (You).

That's for the basic start. Many other problems are there in your work, but this is step zero to understand something what makes a level look legit.

>> No.4997356 [View]
File: 561 KB, 605x431, romhacks.png [View same] [iqdb] [saucenao] [google]
4997356

>>4994939
>No way a fan could create anything worthwhile
If they were capable of creating something worthwhile, they would be making their own video games and not defacing the work of others. Fanmade content is the equivalent of what happened to the Ecce Homo. In fact, it's such an apt comparison that I made an image about it.

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