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2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

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>> No.9930607 [View]
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9930607

>>9930597
Sounds like we just need to enter those circles and remind them that 94 Proton's original deadline was July of last year.
After 5 or 6 months of dicking around prior to this announcement.

>> No.8988219 [View]
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8988219

There's no excuse for this kind of waiting. 94 Protons Of /vr/ is now go and we have the Beta assets ready (other weapon reskins will follow), read the 'pamphlet' for information.
The episodic themes aren't TOO rigid of a requirement, Plutonia itself kind of just did whatever, and levels are moved between with teleporters. It would be cool if you played around with the textures and props though.

There's slots to claim for the E1 boss level and E2 boss level, as well as for a Hunted tribute, optionally also second one. One big level per each episode, going before the boss level, would be good. Otherwise, levels can largely be kind of whatever.

The E1 boss level should feature some sort of arena battle where you fight two Paratamizers at once, and probably fighting a couple of normal Cyberdemons before that (perhaps base it on Cyberden). The Paratamizer can be used as a mini-boss in E2 and E3
The E2 boss level is open for discussion. I had the idea for an Icon Of Sin style level where you maybe destroy some 'phylacteries' or something, and the eyeless baphomet there also has eyebeams to shoot at you with, but perhaps something more interesting can be done.

https://files.catbox.moe/rdb26n.zip
The main file has the textures and all the code for running in DSDA, use that as the base. PROTDECO7 is the beta patch for running and testing levels in GzDoom, it currently covers everything implemented in the base.
It's running from June 7th to July 8th (take 4th of July off).

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