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>> No.3060161 [View]
File: 77 KB, 640x480, goaaaaaaaaaasomewhereelse.jpg [View same] [iqdb] [saucenao] [google]
3060161

All these pictures of people's first maps makes me feel inspired. I made a map a few months ago. It's exitable, has some secrets, but isn't much of a challenge. Here's a pic. I was going for a fairly dark look indoors, taking the only thing I like from Doom 3: some of its atmosphere.

In fact, I was the anon that said Hellbound was beautiful above. The problem I have with it is the gameplay. I'm more of a Plutonia anon myself. I like attacks from different sides, pushing the player to move, not just fight mindlessly.

For most of this map, my goal isn't to seriously threaten the player. Only the skeleton and the mancubus are meant to even take health away. With the weapons given, running away from the latter really is the best option.

Pic related isn't supposed to happen, but it's one of those good/bad bugs. AAAAAAAAAA there came out of a monster closet, but got stuck on the lift when it went back up on a timer. I think it's hilarious. Funny situations like that are my favorite part of mapping so far.

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