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>> No.4833001 [View]
File: 1.21 MB, 499x377, EDkfa.gif [View same] [iqdb] [saucenao] [google]
4833001

>>4832954
I HIGHLY doubt they'd remove glory kills of all things. That was one of the main selling points of d44m, so I can't imagine they'd take it out in Eternal. It'd be like taking out Crash' Bandicoot's spin ability from any game after 1.


plus i hope they somehow add strafejumping in eternal, in the early d44m beta you could activate it with a console code but it doesnt seem to work in the retail release which grinds my gears to be quite frankly honest

>> No.4821428 [View]
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4821428

>>4821385
Still plugging away. Not sure if I'll do anything with the archvile's behavior, like the lost soul they have a very specific job so I don't know what else I could add to the archie to keep things interesting but not make it bullshit.
Have what I did to the pain elemental though:

https://my.mixtape.moe/uwbpjt.webm

At this point I gotta get some sounds for the mastermind, and get the cyberdemon behavior in, and the monsters will be done, not touching the wolfenstein SS for this mod.
Then after that, add a few more crate weapons, get a "reload" in for the plakanomicon, and player sprites.

Ah fuck I just realized I gotta add some kinda "profile" thing for the class select screen too, nothing as elaborate as GMOTA, but I still want something nice.

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