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/vr/ - Retro Games

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>> No.2352594 [View]
File: 3.93 MB, 4288x2848, IBM_5155_Amber_CRT.jpg [View same] [iqdb] [saucenao] [google]
2352594

>>2352574
>is it true that it wasn't until the AV Famicom released in 1998 that NES games in Japan were exclusively RF output?
>1998
It was released in Dec, 1993, but before that Famicom's only had RF.

On a related note, here in the US when I was a kid everyone used RF for everything 4th Gen and earlier since the consoles only came with RF adapters. It wasn't until the N64 and PSX that people started using composite and s-video was never used, at least from my experience.

>> No.1776121 [View]
File: 3.93 MB, 4288x2848, IBM_5155_Amber_CRT.jpg [View same] [iqdb] [saucenao] [google]
1776121

>>1775851
>>1775867
I do find that anime that is on hand painted cels look better on CRT. After the transition to computer colored cels it loses some of that advantage, imo.

>>1775963
I remember an old IBM 5155 Portable with an amber CRT at my college that did have really bad ghosting. Not much of a problem though when everything is text.

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