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>> No.4639183 [View]
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4639183

>>4609498
>what happened to all of them?
Before you all tell me to go step on a lego, SC is one of my favorite games of all time, and I love WC and AoE as well.

RTS as a genre has fundamental problems.

1. Repetition
Building the same base over and over and over is dull. In other genres I enjoy building cozy bases, but in an RTS I know that whatever I build will be gone in +/- 20 minutes because the level/match/chapter/whatever will be over.

2. Sun Tzu vs. Rambo
The S in RTS makes it seem like these games are meant for the sort of person who wants to be like Sun Tzu. Maneuvers, spoiling attacks, envelopments, fighting retreats, and consolidations. The actual mechanics however seem to pander to the Rambo crowd. Show up to a fight outmanned and outgunned; but win anyway because you can click things really fast. But most of the Rambo crowd isn't interested in playing an RTS because they have a different genre that is much better at fulfilling their desires (first/third person shooters). Furthermore; the Sun Tzu crowd will find their needs from turn-based-tactics/strategy games much better than RTS.

3. Reliance on story, in an era where nobody knows how to write.
>"I killed him. My pride killed him."
I still get shivers when I think about that cinematic. I can quote much of the dialogue from SC+BW from memory, despite not having played it in years. I can only remember 4 lines of dialogue from SCII+HotS (I haven't bothered playing the other expansion).

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