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>> No.7116876 [View]
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7116876

>>7116767
Like I said, the enemies did have some unique aspects. The Armageddon Beast was sort of Mancubus-like, higher-HP and shoots projectiles radially while remaining relatively stationary due to slow speed. Would have offered something different from the usual ranged enemies that shoot at you instead of around you.

The Hunter Hound was supposed to be a super fast melee enemy whose balance was that it couldn't climb stairs. Apparently it was cut because they couldn't find places that would make him fun, though I think it would have been great in certain pits or otherwise flat areas, e.g. hide a couple under the railings in the open sections of G4 Sunbathing, or in the lower-right room in Neither High Nor Low. Or they could have just removed the stair limitation and let it zerg-rush the player; was probably less fun back in those days of slower gameplay/reaction times overall.

I wouldn't call the Cyborgs pure fodder btw, at least not in maps with limited movement space. Locking-on grenades and they're too heavy to blast around with explosives, which makes them more difficult longer-range enemies than most.

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