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/vr/ - Retro Games

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>> No.3941301 [View]
File: 408 KB, 160x120, donut.gif [View same] [iqdb] [saucenao] [google]
3941301

>>3941292
Few things off the top of my head I can think of when it comes to plans for balancing out the main weaponset would be shit like:
>make the axe hold less charge, turn altfire into a straight flying back and forth boomerang
>make pistol shoot a little slower, removing reloading mechanic except for when using magdup altfire
>swap out particle smasher for an oversized single barrel supershotgun style weapon, give it a hearty kickback. (Particle Smasher will be for another weaponset)
>increase gnasher ammo consumption
>turn the rocket launcher into a 3 round burst rocket launcher, maybe a cluster missile altfire

I have so many weapons planned for C_A it's absurd. But I need to finish Space Hunter and updoot GMOTA first. I've been really bad about this recently

>> No.1146224 [View]
File: 408 KB, 160x120, 1331276796456.gif [View same] [iqdb] [saucenao] [google]
1146224

I just did a no weapons run a few months ago. Only allowed myself to use subweapons, but punched everything when I ran out of hearts.

>> No.632360 [View]
File: 408 KB, 160x120, 1328922506635.gif [View same] [iqdb] [saucenao] [google]
632360

>mfw when my sister was the one that introduced me to princess maker

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