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>> No.9729197 [View]
File: 154 KB, 268x368, zeadmothafucka.png [View same] [iqdb] [saucenao] [google]
9729197

>>9729190
Sorry, I meant Wii or 3DS Virtual console.

>> No.7449029 [View]
File: 155 KB, 268x368, zeadmothafucka.png [View same] [iqdb] [saucenao] [google]
7449029

>>7448892
>Progression though collecting loot to make items is one thing
>XP gain is the real villain
You know, you might get something out Curse of Darkness and the DS games. Curse actually has crafting and even has a steal mechanic where you lock on to an enemy and find the one particular opening in their pattern to steal a particular item off of them like parrying a Skeleton Blaze's kick flip so you have a split second to steal before they're knocked out of your reach. Course, CoD still has a leveling system for you and your familiars, but it is better balanced than many of the IGAvanias before it, it that means anything. Portrait of Ruin and Order of Ecclesia flat out have level cap hard modes, including lv. 1. You'll get two-shotted to death but the movement options you have like backdash cancel along with rpg stuff like stoning/petrifying enemies actually have use now. You can even combine it with Richter mode where you only have fast movement and a handful of elemental attacks to juggle to beat the game, seriously one of the best gaming experiences I've had to this day.

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