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/vr/ - Retro Games

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>> No.4541730 [View]
File: 642 KB, 1920x1080, Screenshot_Doom_20180123_211840.png [View same] [iqdb] [saucenao] [google]
4541730

>>4541562
map01

very linear, basically a hallway the entire map but is forgiven because its your first map and the monster placement allowed for a fun minute of blasting

map02

this feels like a much more developed level, with architecture that feels more like a fun "doom level" rather than a hallway which i appreciate. i also appreciate the teleporting monster sequence.

as for texturing, there's a lack of cohesiveness in both of these maps, but if you transitioned them nicely using some metal texture and proper alignment, it could work. also it's probably a good idea to make the exit switch an actual switch instead of a door but that's just nitpicky. i suggest you study how wads like hellbound and doom 2 the way id did use the base textures, also maybe check out memento mori or skilsaw maps for fun level design.

pic related is the only major bug i found while playing. its a distortion caused by a missing texture

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