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>> No.10670053 [View]
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10670053

>>10669929
Really depends on your background. If you already know a few programming languages then I wouldn't throw out using a different game engine besides GZDoom. Godot has plenty of tutorials and templates for FPS games to help quick start development. You can also use Trenchboom to make maps then import them into Godot easily with a plugin. I'm sure Unity has something similar.

>> No.10063539 [View]
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10063539

>>10063520
I assumed you were the guy above talking about recording doom gameplay. And if that's the case then since you're using a sourceport like nugget why not record demos and share them?

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