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>> No.1833135 [View]
File: 204 KB, 640x1200, Doomhackguy speaks..png [View same] [iqdb] [saucenao] [google]
1833135

Doomhacknon here. I'm back and I have an orange slushie. Here's what I got in response to that email.

>>1832891
It's a 5+ year old laptop that has no working internal fan, no working battery, chipped, scratched, and just generally doesn't work right.

>>1832896
Excellent work good sir!
>Lady Imp-tan
Medieval Princess Imp-tan. We must see it.

>>1833000
I thought he was just making a Blood port via Reverse-engineering, similar to how what'shisface who did the Strife reverse-engineering did it.

>>1833069
None of the Id OGs are still in Id Software. Carmack was the last man keeping us fearful of distributing IWADs, and he's gone 4 gud.

Anyway, regarding the e-mail (read it if you want), I'll go ahead and throw up what I've got.

First off, his link there is
http://dl.dropboxusercontent.com/u/61176790/fatherofdoom.7z
(Not too sure what's in it yet.)

FIRST LINK: Doomhack the PWAD.
http://puu.sh/aDNLk.wad
This still has the modified Doom levels in it, but there's not enough to make it a full IWAD. It won't run standalone. I can find Doom 1 level modifications from 1994 on /idgames, so I figure this is cool.

SECOND LINK: Doomhack the Gameplay Mod
http://puu.sh/aDOGa.wad
This is pretty much the same as the first, but does not contain any maps or textures. It's pretty easy to make yourself from the first one if it's taking too long to download. This can be run on top of any megawad (or single-map wad even) that you want, provided it doesn't modify original monsters via DECORATE or something.

This mod DOES require ZDoom to play. Even though it uses DeHackEd it just doesn't seem to work in PRBoom+.

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