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>> No.10874382 [View]
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10874382

>>10874335
>this book among others.

It is said that even Ken Kutaragi did not believe it was too advantageous for Sony and not at all for Nintendo.

At the time Nintendo had royalties of $16 per game and all publishers considered that expensive.
the Sony-Nintendo contract gave $21 royalties on everything released in CD format (games, films, karaoke, interactive CDs.) at Sony, in addition to Nintendo's $16... imagine the price of the games!

so when Ken Kutaragi took over the Playstation project, it went down to $7.50 in royalties.
while Sega, on Genesis, SegaCD or Saturn was $15

>> No.10692726 [View]
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10692726

>>10687914
no, but stop thinking about the principles of profitability and profit in a Western way. the Japanese, before the PS1, did not have the same vision.

The Final Fantasy on Famicom and Super Famicom.
for they are rarely released in the US? why have they never been released in Europe?
It's not a story that gaijins are too stupid to play it. it’s a story of profitability by territory.

Before Square met Ken Kutaragi, they did not see the point of releasing a Final Fantasy in the West since the Japanese sales were enough to make the production of the game profitable.
So if it fails in Japan -> release in the US
if it fails in the US -> release in Europe.

source: Revolutionaries at Sony

>> No.10659541 [View]
File: 64 KB, 705x1000, 51EW5v8Wb6L._AC_UF1000,1000_QL80_.jpg [View same] [iqdb] [saucenao] [google]
10659541

>>10659358
>>10659431

but stop talking shit about the CD-Rom.

Nintendo's communication at the release of the N64 was against the CD. It's obvious to me that by releasing a cartridge console they weren't going to make a slogan like:
"The Nintendo 64 with cartridge? Yes, the CD is better."

1- before 1990.
Nintendo president at the time, Hiroshi Yamauchi was against CD players, because they were very slow. the loading times of SegaCD, PC Engine CD, CD-i, Neo-Geo CD are horribly slow.

2- between 1990 and 1992. Sony convinced Yamauchi to use the CD. because the Sony player had a loading time 2 times shorter because it was the first to use ram memory.

3- after 1993.
the failure between Sony and Nintendo is due to issues of rights and royalties (book Revolutionary at Sony).
Nintendo no longer had a CD player supplier, Sony's competitors already had to equip Nintendo's competitors (Yamaha with Sega). They turned to Philips for a while, but their player was not as efficient as Sony's.

Bonus- the 64-bit processor.
another thread here a few months ago mentioned the fact that being powerful, the Nintendo 64 had a heavier amount of data to load. so for the same game, if the loading time on PlayStation takes 30 seconds. it took 1 minute on an old player. and maybe 2 to 3 minutes on an N64-CD.

>> No.10626296 [View]
File: 64 KB, 705x1000, 51EW5v8Wb6L._AC_UF1000,1000_QL80_.jpg [View same] [iqdb] [saucenao] [google]
10626296

>>10626262
I want say Ken Kutaragi !!!

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