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/vr/ - Retro Games

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>> No.5334492 [View]
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5334492

Here's a interesting bit about passing Q1 or Q2 textures or even sprites through Gigapixel or Nvidia gameworks
Mark the badly converted areas 1st with brush/pencil ,and later using Gaussian blur + color brush sob reposition makes the AI add more detail and even look better than the original

The OG Q2 widow's face is a complete mess, so i managed to add a bit more detail to the eyes and mouth area(coloring the teeth with grey/white) area, making the AI recognize it well.

The secret is picking the original texture and adding more detail on the most affected areas before passing through the AI, so the damn thing can work on it without screwing the details.

sharpening and other stuff is useful too.

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