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/vr/ - Retro Games

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>> No.10308415 [View]
File: 201 KB, 256x224, 611c06f6f4108ce6333e6090f0745eaeba79c2d4161d300b09fff07281d6b59f.gif [View same] [iqdb] [saucenao] [google]
10308415

>>10307229
fucking loved this powerup, still my favorite in all mario

>> No.6126084 [View]
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6126084

>>6122112

>> No.5224645 [View]
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5224645

>In fact most maps never will, HD requires a coherent map with continuous environment, minimal amount of lifts and teleportation, no monster closets, and small-scale encounters with plenty of cover and opportunities for sniping.

This isn't entirely true. They all help, but it's not insurmountable to defeat. Teleporters can be used in all sorts of contexts, so I think you're exaggerating there, the same for elevators.
Cover is very vital, however.

>> No.4923443 [View]
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4923443

post your oldest vidya .gif you saved from the 4chan

>> No.4428089 [View]
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4428089

>> No.4374991 [View]
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4374991

>>4373312

>> No.1933430 [View]
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1933430

>> No.1488936 [View]
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1488936

>>1488459
I remember reading Nintendo Power's 100th issue and its countdown for 100 GOAT Nintendo games. For Demon's Crest (#90), they basically wrote about how terribly it sold, how it managed to have negative sales at one point, and what a shame it was that the game never took off because it's really good and wouldn't be out of place in a #8-10 spot on a list.

also it has one of the most enjoyable starting level BGMs I've heard.
https://www.youtube.com/watch?v=UOzkzx1RKgw

>> No.698247 [View]
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698247

>> No.578659 [View]
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578659

>> No.426241 [View]
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426241

a careful hand, some isopropy alcohol, and a q-tip or 300

dry em for a decent bit

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