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/vr/ - Retro Games

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>> No.6590981 [View]
File: 464 KB, 1036x969, 138[1].png [View same] [iqdb] [saucenao] [google]
6590981

>>6590958
It's a simple touch but I like how the world map actually coincided with the levels and it wasn't just a generic switch over. Like if you were at a cave level, the map screen would show you at a cave entrance. A temple level would only be at a spot with an ancient temple. It really made the world feel "natural", and a surprising amount of games don't even attempt anything like it.

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