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/vr/ - Retro Games

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>> No.3590143 [View]
File: 90 KB, 640x472, what is that thing.jpg [View same] [iqdb] [saucenao] [google]
3590143

Here are the best 8bit and 16 bit console shmups.

In no particular order. Not counting ports.

>NES
Recca: Unique gameplay. Love that charge bomb. killing bosses has more to do with strategy and targeting the weak point, rather than just button mashing and dodging at the same time. Awesome speed, tons of enemies on screen, great weapons. Hint: use the homing laser


>SNES
Super Aleste: Best shmup on the system. Tons of enemies on screen. No lag unlike most other shmups on the system. Some really fun and satisfying weapons to use. Lots of background shit to shoot up. If you like destroying blocks and tiles and shit, oh boy this is the game for you. Great game.

others: Axelay is overrated. R-type 3 suffers from massive slowdown and has way too many dead zones (scrolling screens with no enemies, no nothing) for comfort.

>Genesis
Thunder Force 3: Super fun game. Not that challenging but man what a blast to play. Fast, quick and satisfying is what this game is. Some of the best weapons in any shmup.

Thunder Force 4: Slower paced than part 3 but absolutely beautiful game. This can be a saturn game, the graphics are that good. I prefer the weapons from part 3, but the Saber attack is something awesome. I can't choose which is better: 3 or 4. They are both among the best console shmups ever.

>> No.3546024 [View]
File: 90 KB, 640x472, 832421-943507_20071018_001.jpg [View same] [iqdb] [saucenao] [google]
3546024

What the fuck is that little thing? It looks so dumb. This game has terrible space ship designs.

How does that little fin thing even make sense in terms of physics?

1) How do you land that thing?

2) How'd they even build it? How is that little thing on the bottom supposed to support the entire weight of the space ship?

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