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>> No.10025447 [View]
File: 3.50 MB, 3840x2160, fte-20230630010913-0.png [View same] [iqdb] [saucenao] [google]
10025447

I know this is a weird place to ask, but does anyone with FTEQW engine experience know why my textures are a quarter of the scale they should be? The big square brush is 64x64 units for reference, and I'm just using diffuse/norm/gloss textures without shaders.
Editor scale is 0.25, and I'm using Q3BSP2. The mod_map_texscale cvar is having no effect.

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