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/vr/ - Retro Games

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>> No.1024952 [View]
File: 202 KB, 856x480, Glide64_Perfect_Dark_74.png [View same] [iqdb] [saucenao] [google]
1024952

>>1024927
That's an interesting breakdown. Thanks.

I find it interesting how 5th gen consoles were able to abuse the crap out of the framebuffer. Rareware games used it for all sorts of weird stuff, such as the cloaking effect in Perfect Dark, the night vision effect, and in Donkey Kong 64, the banana peel transitions, which STILL aren't emulated properly.

Most notoriously, for this less than universally loved motion blurring.

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