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/vr/ - Retro Games

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>> No.6853601 [View]
File: 1.13 MB, 1920x1080, Dodongo's_Cavern.png [View same] [iqdb] [saucenao] [google]
6853601

>>6849028
i grew up with the 3D zeldas and vastly preferred MM to OoT. OoT had cool ass dungeons that i had a lot of fun exploring around in, but MM had that dungeon feel everywhere.

>> No.1629773 [View]
File: 1.13 MB, 1920x1080, Dodongo's_Cavern.png [View same] [iqdb] [saucenao] [google]
1629773

>>1629761
>aesthetics is how it is depicted
But yet, Graphics are depicting exactly that. As I said, that's very blurry and the same thing.

If you said artstyle, you would have a better argument.

> Neither game design nor visual design of the temples bears more than very slight, passing connection tos torytelling or worldbuilding in games like Ocarina of Time, Twilight Princess, The Wind Waker etc..

No one has been arguing that it has more than a slight connection. That's kinda the point, the subtle details that you use to build your imagination with.

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