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>> No.2851015 [View]
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2851015

Anyone else really digging the Doom 4 music? I for one can't wait for them to release a full version of that sweet E1M1 remix from the trailer

>> No.2500782 [View]
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2500782

>>2500062
It's not even doing Brutal Doom properly.
BD just changes some mechanics to be more over the top like in the comic and adds the kick and fatalities. It's fun if you see it as 'the doom comic in game form' not 'doom the way it was meant to be' because it has a totally different tone to the original game.
Everything still has a feeling of impact and weight because the 'rip and tear' stuff is rare due to it being a powerup.

Doom 4 on the other hand fucks it up really bad.
It removes all satisfaction from the 'rip and tear' nonsense by making always available, removing berserk packs takes away any need to explore the level to get ultraviolence.
The chainsaw is now a set of cutscene instakills, removing the feeling of the chainsaw being a really cool last resort weapon against low level enemies.
The gore also looks really weak IMO. While the cutscene stuff looks great (despite being tasteless and uninteractive) the actual gore during gameplay looks totally unsatisfying in comparison. Enemies just gib to pieces without any weight, I can't even hear any sound for it.

There's no weight to any of the ultraviolence and it just looks really boring.

Meanwhile I might be able to overlook it somewhat, however that health system is the most shit idea I've seen for a Doom game.

>> No.2484272 [View]
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2484272

>>2484153
They stress how much they want to support and hear form the community. Do it, but be polite, they've worked hard on it.
If they really do care they'll listen and openly respond to criticism.

>> No.2478560 [View]
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2478560

http://gamerant.com/doom-impressions-e3-2015-113/
> “Demons are bad, but you’re worse.”
>players need to collect health boosts from downed enemies
>which adds an extra layer of strategy
>“find the weakest guy, and take him out.”
>Id’s developers are intentionally slowing the pace when making demo videos
>The id art team aims to take the original game’s over-the-top B-horror-flick style (Morton calls out Evil Dead 2 as a specific touchstone), and bring it up to modern standards.
>the gland in the Mancubus’ chest secretes an explosive toxin that, when combined with fluids from the glands in its arms, results in its energy attacks.
>execution moves, which are called Glory Kills
>comparing DOOM’s hero to “Bruce Lee with a shotgun on a skateboard.”
>more information at the next QuakeCon
>their franchise is in good hands
>“Everyone has their own personal experience with DOOM,” and id is trying to respect those memories. They get it. After all, they’re fans too.

eeeh, I'm still having mixed feelings about it.
The pinyata system and overpowered player melee might be here to stay after all.
Multiplayer sounds hopeful however.

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