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>> No.3976619 [View]
File: 2.86 MB, 1280x720, gzdoom 2017-05-07 14-50-29-321.webm [View same] [iqdb] [saucenao] [google]
3976619

>>3976536

Not mine, though I could make use of them if anon is willing. It looks much better than my terrible placeholder sprites.

>>3976567

Actions and frames as you normally would.
For example, if you put the True at the start of the missile state and the False at the end, it would be Frightened throughout the entire durations.

So you'd do

TNT1 A 0 A_ChangeFlag("Frightened",1)
FUCK AAAAAAAAAAAAAAAAAAAAA 1 A_Wander
TNT1 A 0 A_ChangeFlag("Frightened",0)

And it would scoot away from the player throughout the entirety of those FUCK frames.

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