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/vr/ - Retro Games

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>> No.803316 [View]
File: 1.22 MB, 3264x2448, DSCN4191.jpg [View same] [iqdb] [saucenao] [google]
803316

The /pol/ map has been updated!

It is probably complete now, unless there are other bugs that pop up in the future (still gotta put a credits txt in there, though.)

--ALL custom monsters now feature custom sounds, not just Shrek.
--Fixed issue with some monsters clumping together when using zandronum.
--Intermission screen now correctly displays map and author name in zandronum.
--Decorate code, sound info and other lumps are now consolidated to make it easier to merge with future board wads.
--Custom textures, custom sounds, and custom sprites are now organized to make it easier to merge with future board wads.
--All sprite names containing "POL#" have been changed so they do not share sprite names with decoration items in doom2.wad, to make it easier to merge with future board wads.
--For those that missed the last update (which was a while ago), a teleporter for those respawning in the starting area after the end fight has started was added so players don't get stuck there, and the pillars that contain the bfg and exit were altered so that they obviously stand out.

Download link is the same as before:

http://www.mediafire.com/?ewmgmfdafycbtaa

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