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/vr/ - Retro Games

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>> No.9703436 [View]
File: 1.36 MB, 1366x768, spasm0002.png [View same] [iqdb] [saucenao] [google]
9703436

>>9702783
https://a.uguu.se/OLRdZETq.bsp

Updated version of cqb, lighting is mostly implemented and there's some more health scattered around. Excessively dark in some areas because I haven't figured out where the fill lights are going to go, and a bit too bright in other places because values still need tweaking. Lighting in general can get really ugly with the shotgun flames and the power shield, don't know why this is. Texturing and geometry in certain parts is still spartan but the map more or less is in a beatable state.

I would've progressed further, but life happens and I figured that there would've been a project delay that would let me hammer out the finishing touches. Shame about how this has all gone down. I know VR1 had a similar outcome, but at least there were more than a whopping 1 non-project lead submission.

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