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>> No.3061208 [View]
File: 1.78 MB, 2400x2000, oogabooga.jpg [View same] [iqdb] [saucenao] [google]
3061208

>>3061134
Ran through it, got a bunch of shit to throw at ya (also see image):

- The door opened by the computer needs to stay open for longer. Like five seconds longer.

- In fact, all the doors are weird. They open slowly and don't stay open long enough. You also can't manually close them, or prompt them to re-open during their closing sequence. Use Generic_Door - it's smoother overall, and the Wiki page for it tells you how fast Doom doors go, and how long they usually stay open.

- The lifts are slow as hell too. See Generic_Lift. Its Wiki page also has the normal Doom values.

- The palette's still screwed up on the tiles. Going through SLADE 3's palettes, it only looks right with the Grayscale palette, but it's a Doom format graphic, so it uses the game's palette. Convert it to a paletted PNG in SLADE 3, using the grayscale palette.

- It's not really possible to get 100% kills, is it? The monsters never stop spawning in. Being able to shut off the teleporter or something would be nice, so you could get 100%.

- I found an old Doom format version of the map in the WAD. Also S3DUMMY. Heh.

Tested with Zandronum 3.0, on OpenGL, with the Software light mode.

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