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/vr/ - Retro Games

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>> No.5074313 [View]
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5074313

>>5074201
>>5074236
Here's the demo: http://www.mediafire.com/file/k3qnqijsm4lfwc0/fuckinFDA.lmp/file

As always, it has a voice file inside of it of my immediate reactions that can be heard with this PRBoom fork: https://www.doomworld.com/forum/topic/96894-my-prboom-build-with-in-demo-voice-recording-support-and-something-extra/ (but the demo can still be run without it)

Post-thoughts in spoiler:

The ideas in here are good. The crusher pit ambush was sufficiently startling (even though it should have been obvious with the crushed bodies underneath them), making me spend more time than I would have liked running around in nukage, and the actual fight itself is still kinda tense because big dodges require running through the nukage line.
The darkmaze is good overall, though you maybe could have hidden some of the ambushers a little more - I could walk right up to a revenant and blast him before he woke up. The double archviles are kinda wasted because they're too far from any enemy to resurrect, there's enough cover to handle them without moving back, so there's really nothing to worry about.
The mancubus march was funny, but neutered because I could easily run back around to just funnel them through the door to the darkmaze.
The last little Archie and the Manc Squad was cool, and I only wish that it could have been more dangerous to justify the space that it was in.


If you do listen to it, sorry if my voice is a little too low. Turn off the music and turn down the sound to hear me better.

The map reminds me of some sort of abandoned waste disposal facility (hence the dark computer room) that's decayed to the point that the nukage has come out of its containment and is pouring dangerously into the facility proper. Maybe that idea's worth thinking about for a map name.

Thanks for the map.

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