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/vr/ - Retro Games

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>> No.9950490 [View]
File: 121 KB, 1024x768, 1675645340300.jpg [View same] [iqdb] [saucenao] [google]
9950490

>Colecovision
Smurfs
>Intellivision
Combat
>Atari 2600
I wish it was Adventure, but it's probably E.T. Yes, I owned that stinker.
>Apple II
Oregon Trail
>C64
Montezuma's Revenge, also some helicopter game just labeled "CHOPPER 2"
>Atari ST
Ultima.. III? IV? Starglider II comes close too.
>IBM-compatible PC (MS-DOS)
Doom
>IBM-compatible PC (Windows 3.1)
Corncob 3D
>PC (Windows 95)
Quake
>PC (Windows 98)
Starsiege Tribes
>PC (Windows 2000)
Thief: The Dark Project; Team Fortress Classic
>NES
Final Fantasy 1
>Gameboy
Final Fantasy Adventure
>SNES
Toughest one. Probably Secret of Mana, but Zelda 3, Final Fantasy IV, Chrono Trigger all come close. Not to suggest I only played fantasy adventure/RPG games; plenty of time spent with Super Mario World, Castlevania IV, Contra III, Pilotwings, Ogre Battle, Street Fighter II. I know this is "one most played game" thread but the SNES was such a monumentally amazing system I really rotated all these titles out nearly equally.
>N64
Goldeneye
>Dreamcast
Shenmue
>PS2
Soul Calibur II. I wish it was God Hand, but back when I lived in a party shack with my bros, we left SC2 powered on in the PS2 24/7. It started as a joke ("hey bro, is the PS2 still on?") then it became a thing.

We didn't play many PSX games. I think we had a Gamecube at some point, probably Metroid Prime if I had to pick.

>1980s Arcade:
Double Dragon was MY JAM. It was a big deal to me that this game had 2 player coop fighting action and I just happened to have a best friend who also liked it, so when we were running around outdoors we played Billy & Jimmy all the time (when we weren't playing Dukes of Hazzard).

>1990s Arcade:
Tekken Tag. Actually we had a ritual every time we went to the arcade as teens: Several rounds of Tekken Tag (usually whupping the pants off the black dudes who always picked Eddy Gordo), then a round of one of those cheesy FMV lightgun games (Lethal Enforcers, Maximum Force), then we'd split up to do our own thing (for me, it was Puyo Puyo)

>> No.9421912 [View]
File: 121 KB, 1024x768, 1645772676668.jpg [View same] [iqdb] [saucenao] [google]
9421912

Starsiege: Tribes is one of the greatest games ever made by the human race and I will never, ever change this position.

I never did play the precursors though. How were they?

>> No.5157773 [View]
File: 118 KB, 1024x768, Starsiege Tribes.jpg [View same] [iqdb] [saucenao] [google]
5157773

I wasted my youth on jerpergers and I never got to experience the fast moving action, the thrill of facing human competition, playing custom maps, and bonding with clanmates on ICQ after a match.

It fucking hurts.

>> No.4219270 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
4219270

>>4218167
In my opinion you missed out on the most fun shooter of the era. Opinions vary of course, but that's my take.

As for a quick rundown of the game, it's a team vs FPS. Single player was just training with bots, no story to speak of and some lore somewhere but no one I knew even knew about it much less cared. By far the most popular game type was Cap the Flag. 95% or so of games and servers both T1 and T2 were CTF.

Maps are large, usually consisting of a bunch of terrain and two bases, but sometimes several smaller bases spread out. Typically the flag was inside a base somewhere and protected by turrets, shields etc. In the base game there are light, medium and heavy armors which can take appropriate types and numbers of weapons and armor/speed differences.

Games were usually between 12-64 players. Tribes 1 usually had larger servers, I was only ever in a handful of 64 player games of Tribes 2. Either way teamwork is important to winning. Anything heavy enough to storm a base isn't really fast enough to carry the flag and so both attacking and defending the base becomes a team effort.

Some people will stay to defend, set up extra turrets, help repair things, attack people invading etc. Others will head out either solo to make attack runs, go after enemy power generators, inventory, turrets etc. Others can get a vehicle to carry heavy attackers to mass an assault. Or head to the hills to snipe etc.

It was fun for me because there's so much to do and you can choose what role to fit into on a given day or match.

The community was fairly typical as I remember it. I never joined any large clans, but I did get people trying to recruit. Even got a guy kicked from one in hopes of getting me to join once. But I always preferred to just play when I wanted and with my friends.

As for Ascend, I never played it but from what I heard you don't get to pick your load out yourself just pick from premade ones. I don't know what kind of people play it

>> No.3954114 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3954114

>The appeal of shooting games, for most, is the opportunity to prove you are more skilled than the opponent.

That's elitist and it stops the community from growing any larger.

>> No.3859502 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3859502

>>3856123
Nothing else even came close in the 90's.

>> No.3658467 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3658467

>>3655862

>> No.3607650 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3607650

What do reto FPS players think of Tribes and Tribes 2? They were the only shooters I really fell in love with and ohh boy did I play the fuck out of them.

>> No.3566749 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3566749

>>3566739
FPS seems like a really hard genre to make interesting in single player. I used to think they were neat then Tribes blew every other FPS out of the water for me and there's never been another that matched it.

>> No.3531626 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3531626

>>3531614
FPS was never my thing, sorry. Tribes was perfect and then since then nothing else has grabbed me. I'm happy for all those Halo fans though. They love those games for some reason, and I've always had plenty more to play. Gaming just keeps getting better and better.

>> No.3523197 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3523197

>>3523193
I was playing Tribes just last weekend.

and overwatch rocksfight me

>> No.3254521 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3254521

>>3254141
If you can find a server with enough people for games, then I strongly consider Tribes and Tribes 2 as must play FPSs.

>> No.3171895 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3171895

>>3171881
So then we're on completely different pages. To me, having to look all around and aim vertically as well as horizontally is pretty important for an FPS.

It works fine in a game like Doom where everything is on a plane anyways >>3171883 but it wouldn't work at all for something more advanced like Tribes.

Now don't get me wrong, like I say I really like Doom. It's a fun game. But at the same time I'm really happy that we've moved on. Tribes would have been nowhere near as good if it was stuck with Doom's control scheme.

>> No.3097020 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3097020

>>3096908
> You couldn't really buy dedicated 2D consoles in that generation, even if you wanted to.

Making a dedicated 2D machine in that era would have been suicide. Sega came the closest and paid for it hard.

>"fresh" meaning gameplay that's been found on C64, Atari or DOS for the better part of a decade

The more processing power increased, the more complex both the environments and gameplay processes could get. I loved me the heck out of some Arctic Fox, but it doesn't come even close to Tribes for example.

That's true for both 2D and 3D though. An Amiga's not running Dodonpachi any more easily than it's running tribes.

>> No.3050843 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
3050843

>>3050812
Fighters are a different case, they are one of the few genres that still attract hardcore players. There will always be complainers, but for the overwhelming majority of people playing them the VS mode is where the real game is. Capcom would have been foolish to sink a lot of resources into single player modes for it.

> It's easy to look at online mode as an alternative now but ten or twenty years down the line those servers will more than likely be dead and as you get older it's harder to get people to meet up for a match with you.

People will always set up their own servers for good games if the current ones go down. There are tons of people still playing older versions of SF and MK online over GGPO.

>> No.2895102 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
2895102

>>2889938
>>2889938
This. So much this. Tribes was purely magical.

>> No.2330442 [View]
File: 118 KB, 1024x768, Starsiege_Tribes_3.jpg [View same] [iqdb] [saucenao] [google]
2330442

>>2329883
Mine was Starsiege Tribes, by a mile. That game was absolutely incredible and in many ways I think still has never really been matched. Those massive maps, massive games with like 40 people in them, those mod servers... ohh boy did I have a lot of fun back then.

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