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>> No.10104890 [View]
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10104890

>>10104874
>>10104889
nta but lmao buddy it's you who's openly acknowledging a willingness to read as a viable baseline for personal intellectual worth. Granted it doesn't sound as you may have that many options, but consider how nurturing your anemic entrenched ego may not align with shining a fucking 2000W spotlight on it.

>> No.10073468 [View]
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10073468

>>10073402
It's fine to get filtered by a genre anon, plenty more that may appeal to you. It's not as if, even in its heyday, it was supposed to have an universal appeal.

>> No.10008878 [View]
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10008878

>>10008526
It's the same concept as when people call the Japanese language "moon runes". i.e. a handy buffer expression to transfer the responsibility for lack of resourcefulness or simple ignorance onto the game or the developers.

>> No.9725078 [View]
File: 31 KB, 639x399, lolecats.png [View same] [iqdb] [saucenao] [google]
9725078

>>9725069
>He thinks he beat the game

>> No.8367319 [View]
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8367319

>> No.8321567 [View]
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8321567

>>8320808
On the contrary, the entire library is very consistent throughout in terms of tone except later stuff like The Dig . Problem is that if the general goofy and snarky comedic style doesn't do it for you then you're basically guaranteed to dislike most of them.

>> No.7343459 [View]
File: 31 KB, 639x399, 1485372047079.png [View same] [iqdb] [saucenao] [google]
7343459

>>7339047
>Claw
>Its scratched to shit

heh

>> No.3760021 [View]
File: 31 KB, 639x399, kek-throttle.png [View same] [iqdb] [saucenao] [google]
3760021

>>3759192
> cannon

>> No.2015765 [View]
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2015765

>> No.1847318 [View]
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1847318

>>1846450

They're different enough to be able to be fashionably considered not comparable, but:

Lucas games were usually based around more interesting high concepts and settings, but the light-hearted and borderline self aware house style syphoned off inmersion and guaranteed less interesting stories as a whole (except later ones, like Full Throttle, The Dig or Grim Fandango). From a modern game design standpoint, the failsafe architecture is definitely better, though. Overall, the entire library has enough consistent quality to be considered worth playing.

Sierra games were pretty much about bridging text and graphic adventures. I loved being able to look around and examine details in the environment which had no weight whatsoever in the plot or gameplay, except to provide on-demand literary texture. The fact that you could really screw up lessened the feeling of just being surrounded by a neat array of concentric locks, which some would say WAS a good thing, as it boosted the sense of adventure and accomplishment ( it certainly is the main point of argumentation for our modern 'Zelda 1 is the best Zelda' discourse ). That said, much of the puzzle design can be fairly considered terrible or sometimes just plain dull. Still, King's Quest VI, Gabriel Knight and the Space Quest series (except maybe 2) are must-plays, as well as the Quest for Glory series if you don't mind its half-blood RPG-ish nature.

>> No.793926 [View]
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793926

>>792050

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