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/vr/ - Retro Games

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>> No.8215391 [View]
File: 59 KB, 960x320, 1406913527173-1-[1].png [View same] [iqdb] [saucenao] [google]
8215391

>>8215356
>it's like an intentional design choice (even though it obviously isn't, and is just crude and unpolished).

It's intentional, if misguided. They felt Circle was too dark so they compensated, but went way, way overboard. That being said, the puke neon is reduced a bit by having a non-backlit GBA or a setting which tries to tone down the colors to replciate a non-backlit display.

>> No.7478359 [View]
File: 59 KB, 960x320, harmony of eyerape.png [View same] [iqdb] [saucenao] [google]
7478359

>>7478236
>I'm a lazy cunt so I'd rather eat shit than use a simple patch

>> No.7451953 [View]
File: 59 KB, 960x320, 1406913527173-1-.png [View same] [iqdb] [saucenao] [google]
7451953

>>7447947
>has modded multiple GBA/SP systems with IPS screens
Most gba games were made with the GBA/SP dark screen in mind and the IPS screen oversaturates the image

>3ds has an atrociously low resolution
You don't need more than 240p for retro.

Also
>3ds
>mGBA
The 3DS is literally an upgraded GBA and can run GBA games natively.
Just use open_agb_firm/VC injection.
There is no point to use mGBA on 3DS unless you want to trade pokemon (just use PKSM) or play Boktai.

>> No.3374226 [View]
File: 59 KB, 960x320, 1448248092979.png [View same] [iqdb] [saucenao] [google]
3374226

>>3374214

>> No.2825156 [View]
File: 59 KB, 960x320, 1406913527173-1-.png [View same] [iqdb] [saucenao] [google]
2825156

>>2825149
HoD's only flaw is that it's oversaturated. Iga hated how CotM was dark as hell on OG GBA so he made HoD have pastel colors.

>> No.2812316 [View]
File: 59 KB, 960x320, gb colors.png [View same] [iqdb] [saucenao] [google]
2812316

If you're playing on an emulator, fiddle with the color settings. GBA games are saturated in order to compensate for the dim screen from the early models.

>> No.2725327 [View]
File: 59 KB, 960x320, 1406913527173-1-.png [View same] [iqdb] [saucenao] [google]
2725327

>>2725304
I'd say it's a good one as well once you fix up the colors.

>> No.2030649 [View]
File: 59 KB, 960x320, 1406913527173-1-[1].png [View same] [iqdb] [saucenao] [google]
2030649

>>2029272
>Probably the most boring and ugly castleroid.

Can be reduced:
http://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Oversaturation

In addition I also recommend this romhack:
http://www.romhacking.net/hacks/325/

>improves some palettes
>makes it slightly harder (still easy)
>game balancing
>goofy extra characters if you want, like Mega Man

>> No.1892894 [View]
File: 59 KB, 960x320, 1406913527173-1-[1].png [View same] [iqdb] [saucenao] [google]
1892894

>>1892782
>>1882210

If you must use gba emulators:
http://emulation.gametechwiki.com/index.php/Game_Boy_Advance_emulators#Oversaturation

>> No.1845778 [View]
File: 59 KB, 960x320, 1406913527173-1-[3].png [View same] [iqdb] [saucenao] [google]
1845778

>>1845628

Like whichever one you want. It's just demonstrating different saturation levels. OP revealed that he's actually some kid who played Link's Awakening on VBA-M instead of a real console.

"Real Colors" setting is default, and shows how it would look like on a GBA-SP screen. Gameboy Colors shows how it would look like on an original GBA-screen.

Gambatte has a palette that looks more like a gbc screen.

The same issue happens with GBA and NDS games too.

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