[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.8928934 [View]
File: 199 KB, 1299x1309, BUY SIGIL OR DIE.jpg [View same] [iqdb] [saucenao] [google]
8928934

>>8928796
Very much still WIP, but the Romero fight update is progressing - https://files.catbox.moe/h57qy0.mp4
Obviously I need to make his step trigger taller and fix pathing around the back of the columns. Still, Romero able to stomp through everything instead of getting stuck on wooden scaffolds should make the fight moderately less shit.
The lightning from the destroyed columns will be a bit of a double-edged sword. They'll help stave off the increased number of enemies, but they can also damage you if you're not careful. I'm also contemplating making some sort of healing beam that will pop out of the ceiling and start healing Romero after his health drops below a certain point until you destroy it.
The upper part of the level has also been expanded dramatically, but that's just blockouts at the moment.

Navigation
View posts[+24][+48][+96]