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/vr/ - Retro Games

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>> No.10729835 [View]
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10729835

>>10718573
No, or at least not yet, I think the analog sticks in this feel quite cheap, but they're working so far.

>>10719796
Nice, anon! I know what you mean about short bursts, I've been so busy too, thankfully these handhelds are great for exactly that aswell.

>>10719801
No, I only have this one for the time being still.

>>10719886
I don't care much about LCDs or OLEDs, as long as it's backlit, as someone who has trauma with the OG GBA back then, it's fine by me, I use this one because it's the old smartphone I had laying around without much use that I could convert.

>>10728869
It can be a bit flimsy, though for the cost it really works well overall, for me it's the whole point of using a smartphone, and yes, it's better to use a dedicated one due to notifications and the like.

>> No.10708737 [View]
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10708737

>>10708710
I mean, it doesn't feel too sturdy, it feels a bit cheap and the D-Pad's 4 separate buttons on my device, though the sounds is fine, anyways mine feels cheap, but it really was cheap, so it's fine. I don't know how the more premium/expensive of these controllers feel, though I mostly hear a lot of good things about Razer, Backbone and also GameSir, so go for those if you want real quality.

If quality's not your main priority and you just want something that works well enough and is cheap on your budget, the MOCUTE-060 works well enough and has lasted me about a year now.

If you have more budget and don't mind using it, I'd definitely get the other ones though, since I always have this feeling that mine could just go and stop working at any point due to its battery.

>> No.10707834 [View]
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10707834

>>10707707
I'd just stick to dedicated to be fair, turning your main daily smartphone into your device for your video games isn't ideal as you get messages and calls, that kind of thing, I did it to an old one I've owned for a few years before getting a new one, so now it's a dedicated emulation station on the go, and that way I don't use my main device and its battery for things besides my actual work.

I feel that having a clear division between what devices are for work and which ones are for my play make both activities way easier to focus on without thinking of doing the other one instead.

>> No.10594140 [View]
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10594140

>>10593971
>Maybe phonefags are right.
We always were.
I'm glad you're all finally seeing the light... jokes aside, stuff like faulty buttons and battery issues can happen with anything, that goes for most of these smartphone controllers too, at one point mine started to have issues with it's battery LED indicator, it still does really, so I have no way of knowing wheter it needs charging or not, and it keeps blinking every few seconds, it just sucks.

I still think it's a good method though, but only if you don't mind playing on it, or have an older one you don't use anymore, since a controller can be cheaper than a cheap handheld, at least mine is.

Also, it's not very portable compared to an actual handheld you can fit in your pocket, but if you're looking to play in bed/at home, or always carry a bag with you, then sure, it does work fine really.

>>10594009
To be fair, a flagship smartphone is likely to be able to emulate stuff like PS2 quite well, and it doubles as a good smartphone too for daily use, so it can be worth it, while emulating SNES and GBA can be done in pretty much any cheaper model or older one you might still have around.

>>10594104
Indeed, it really is too wide, I measured mine once and it was almost as wide as a Steam Deck, that's mostly due to new smartphones always going for 19.5:9 or even 21:9 aspect ratios, which is frustrating, 16:9 was fine, anyways you get a lot of negative space even if you stretch it to 16:9, again this solution is only good if you can find a controller for very cheap like I did really.

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