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/vr/ - Retro Games

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>> No.8912461 [View]
File: 609 KB, 1256x770, Screenshot 2022-05-15 215450.png [View same] [iqdb] [saucenao] [google]
8912461

>making doom 2 map
>enjoying creating elaborate, interconnecting layout and pathways
>putting no thought into encounters or map progression
Maybe I should just make deathmatch maps.
>>8912431
Yeah, my maps for 400 mins (14 and 29) came out wildly different. They had about the same height variation, but the former came out looking way better, cuz the height variation was spread across a larger area.

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