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>> No.10783226 [View]
File: 148 KB, 1280x720, Q2_Unseen.jpg [View same] [iqdb] [saucenao] [google]
10783226

>>10773235
Because the remaining Q2 fans were beyond desperate for almost 26 years to finally get a version of the game that's supposed to come out in 1997, if only Paril would somehow ressurrect his once-aborted idea from Lazarus to allow modders to make on-the-fly custom monsters ingame, then KexQ2 will officially have infinite replay value akin to GZDoom and modded Quake1 already have.

>> No.9587252 [View]
File: 148 KB, 1280x720, Unseen_Q2.jpg [View same] [iqdb] [saucenao] [google]
9587252

I wanted to slog-thru Unseen again using Yamagi, but it turns out that the exact same 'safe landing bug' from KMQ2 is now also present here in YQ2 aswell somehow - did the 3.24 unofficial patch messed up the physics in the sourceports? I ask this now because when previously I had been using v3.23 this only occured in KMQ2-dependant mods like Pax Imperia

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