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>> No.5563848 [View]
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5563848

>>5560823
>>5563136
John Romero is a con artist
most of the young people he was associated with believe they are a danger to themselves
they are being manipulated by false allegations
> Austrailian Federal Police
of a criminal trial which no one should see
At this point the only thing Romero should do is answer the fourth question and accept those who are blaming him for those injuries.

>> No.5529982 [View]
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5529982

>>5529923
And more about those issues
One of the good things about Fallout 1 and 2 is they are NOT Social games. There arent that many people in them, you really are pitted more against the environment and the things there.

The sense of desolation is supposed to be exciting, nailbiting, get into the setting and feel a slight sense of sorrow about things being so bleak. But at the same time not plain like endless suburban sprawl, there's things out there that will kill you, and you can get lost, and it can take trial and error to even find what you're looking for.

Quests are just a plot mechanic to make you go out into that shit and give you a general-thataway direction to go in. The role you're playing in these rpgs is a Scout. Everything else is secondary and in the end you'll just happen to save people's butt, but you're not the shining hero everyone is hoping will save them.

In later games, in other modern rpgs... its one quest after another and you're fetchboy, you've got a job to do and the wasteland isnt even a wasteland at all its more like Australia in the first mad max movie. And considering the spiders have health bars down there, its not entirely inaccurate.

And about D&D actually the real fun of the game was exploration along the same lines. Needing to prepare for the trip to some place nobody comes back from. Knowing there's certain kinds of threats up in the snowy mountains but not knowing wtf is going on or even what condition the target location is in. Having to improvise. Having party members die and not having a replacement so you have to do without your healer, etc.
The cringe that comes when you have to set up watch and the DM starts getting specific about the details (oh WTF...)
Or when you realize there's too much treasure in copper and silver and its way too much to carry back.

Practical problems like these, and not necessarily getting solutions handed to you either. The infinity engine games might be ad&d but they only had some of this.

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