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>> No.1309529 [View]
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1309529

>>1309494
that's why you don't use setslot. not once have I advocated using setslot, because it sucks and breaks weapon.slotnumber, player.weaponslot, and possibly the gameinfo block in mapinfo (it's not in zandronum yet, so I've not used it yet).

however, setslot does not break addslotdefault, and addslotdefault does not break anything else, since it only *adds* slot definitions. and I've said this already, but it works in both zandronum and zdoom, so cross-port compatibility is not an issue in this regard (and never really has been).

not once has anyone needed to make a compatibility patch for any mod I've worked on with weapons, in regards to weapon slots, and they, among other things, all use addslotdefault so that they work with basically everything.

once setslot disappears entirely (it probably never will), then addslotdefault will serve no purpose anymore. until then, it bridges the gap and allows for your mod to coexist peacefully with both KEYCONF with setslot, DECORATE with weapon.slotnumber and player.weaponslot, and MAPINFO with gameinfo definitions.

>>1309471
why are you so angry about this now? it's god damned weapon slots, and all I'm doing is explaining why KEYCONF with addslotdefault is the safest choice for compatibility.

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