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>> No.6007304 [View]
File: 91 KB, 640x480, might-and-magic-vi-the-mandate-of-heaven_29.jpg [View same] [iqdb] [saucenao] [google]
6007304

>>6007297
I guess it COULD be depressing for me, because I also got into this game when I was 14. But the prospect of making a MM6 clone from scratch keeps it happy for me.
I'm trying to make a clone but choosing an option to implement it has been a tough choice. I'm torn between using C++ with DirectX, or Java with the LWJGL (for better portability).
I don't want to use Unity because it's overkill for what I want to do, and they take a cut if you make something successful. Plus I'm skilled enough that I could write the engine in C if I wanted to (but prefer the modern niceties of C++, like exception handling).
Luckily I've written the GLSL shaders for the MM6 style terrain already and I can use those with whatever package I end up going with. I just need the momentum with ONE approach and I'll be able to get a lot done. I'm just so indecisive about how I want to get things rolling.

>> No.5947598 [View]
File: 91 KB, 640x480, might-and-magic-vi-the-mandate-of-heaven_29.jpg [View same] [iqdb] [saucenao] [google]
5947598

>>5947593
Might and Magic 6

>> No.5707956 [View]
File: 91 KB, 640x480, might-and-magic-vi-the-mandate-of-heaven_29.jpg [View same] [iqdb] [saucenao] [google]
5707956

>one of the easiest enemies are muslims
what did they mean by this?

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