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>> No.5864570 [View]
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5864570

>>5864523
>my point is that a flat 2D map can be as complex
My first point is that such complexity tends to be more arbitrary and specific, assuming it's well-balanced in the first place. To some extent it's not just about the complexity. In that Zeltennia map I posted, you can have a character with "Ignore Height" just leap up onto the bell tower on the first turn and attack the Inquisitor, bypassing all his guards and ending the battle right away. Or teleport, or flight, etc. There's just a raw, un-quantifiable element of fun in being able to do something like that.
My second point, not emphasized as much, is that 2D tactical games are a dime a dozen while games with 3D maps like FF Tactics are rare, especially before 5th gen. Therefore, maybe it's this particular, unusual trait of FF Tactics that helps make it such a popular game rather than just "oh it's got the final fantasy brand on it so that's why everybody likes it"

Also, what version of SRW are you talking about? I thought we were talking about how 4th gen is better than 5th gen.

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