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/vr/ - Retro Games

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>> No.7464597 [View]
File: 128 KB, 600x600, svr 2011.jpg [View same] [iqdb] [saucenao] [google]
7464597

Well I personally don't like the GC because Dolphin fanboys lied, saying PCSX2 was inferior - when in actuality, not only is PCSX2 a good emulator, I'd say I flatout prefer it to Dolphin in a lot of scenarios.

Emulating both PS2 and GC, you'll see the lack of games for the system, and even if you do try to emulate third party, they're usually worse.

Another thing that hurts the Gamecube is just how bad the controller was - not hardware wise, it was one of the best designed controllers in that regard, but the lack of buttons really hurt it. In Godzilla on Gamecube, you have to use 2 buttons to do a grab. On the PS2 Godzilla, you can just use L1 to grab. Such a small change but it makes a big difference.

And if you wanna do

>M-m-muh 4 player!!1

The PS2 has that in spades with games like Champions of Norrath and Gauntlet Seven Sorrows, and with PCSX2, the multitap thing is a meme - but how about six players in the Smackdown games?

The long support on PS2 has Smackdown games up until 2011, with varying features. You can have either arcadey (Just Bring It, Shut your Mouth) or simulation (SVR series). The Gamecube has 4 WWE games and they all have something mediocre about them, like how Day of Reckoning 2 is still only 4 wrestlers on screen.

>> No.7462927 [View]
File: 128 KB, 600x600, svr 2011.jpg [View same] [iqdb] [saucenao] [google]
7462927

>>7462870
And if you wanna do

>M-m-muh 4 player!!1

The PS2 has that in spades with games like Champions of Norrath and Gauntlet Seven Sorrows, and with PCSX2, the multitap thing is a meme - but how about six players in the Smackdown games?

The long support on PS2 has Smackdown games up until 2011, with varying features. You can have either arcadey (Just Bring It, Shut your Mouth) or simulation (SVR series). The Gamecube has 4 WWE games and they all have something mediocre about them, like how Day of Reckoning 2 is still only 4 wrestlers on screen.

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