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/vr/ - Retro Games

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>> No.10172523 [View]
File: 41 KB, 313x389, confused dog q marks v2.jpg [View same] [iqdb] [saucenao] [google]
10172523

>>10172509
but wait, there's more whining
>find windmill guy in Kakariko who wants a tune inspired by the one playing in the mill
>play 3 notes from the tune exactly, twice like with all the tunes so far
>nothing
>"guy who sits under tree at night is the other guy's sun"
>see him
>"you're disgusting"
>uh ok so what does he want
>no clue
>go to hyrule at night
>dog joins me
>come to the lady looking for her dog
>"no it's not my dog"
no, seriously—am I supposed to just read the guide? how am I supposed to solve this stuff otherwise? I've never seen anything remotely as cryptic / confusing in ALTTP.

>> No.9892031 [View]
File: 41 KB, 313x389, confused dog q marks v2.jpg [View same] [iqdb] [saucenao] [google]
9892031

I kinda want to get into STGs but I'm clueless when it comes to the stuff below surface level. I know Gradius, Parodius and other Konami games; I know R-Type, Einhander, Ikaruga, Thunder Force and such. But I see people talk about Cave, Toaplan and similar devs, and I have no clue what makes them great, can anyone explain?
Also, I see Raiden and Battle Garegga been often praised as top tier STGs, what makes them so good? They look like any other shootan to me.
One last question, I see some vertical games implement side scrolling, so you can't see the whole screen at once. Why is this? I always thought that was annoying as hell.

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