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/vr/ - Retro Games

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>> No.6763335 [View]
File: 48 KB, 453x645, FamicomProgrammersHardAtWorkOnMario3.jpg [View same] [iqdb] [saucenao] [google]
6763335

>>6763282
How does a board dedicated to retro games not know how video games are actually developed?

https://www.retroreversing.com/famicom-nes-development-kit/

>> No.5932043 [View]
File: 48 KB, 453x645, FamiStars18.jpg [View same] [iqdb] [saucenao] [google]
5932043

>>5932027
http://www.chrismcovell.com/secret/weekly/Stars_of_the_Family_Computer.html

>> No.4613427 [View]
File: 46 KB, 453x645, HP64000_at_nintendo.jpg [View same] [iqdb] [saucenao] [google]
4613427

>>4613385
>>PCI
>Well, the PC-88 version of it, I know the PC-88 has expansion slots.
C-bus expansion slots, not PCI.
>No they did not, I seen that making of Mario 3 video and they were using PC-88s with cards that had the NES's hardware on them.
Yes they did, there are photos of programmers at nintendo using terminals for the HP 64000, as well as others of mario sprites being made on an Fujitsu FM R50 computer.
>>Super NES=Mostly the Apple IIGS
You need to provide sources on that, otherwise that claim hold as much value as the "capcom used x68000 computezrs to develop CPS1 games" myth.
>>HAL
>Nintendo owned over 50% of the company under Yamauchi
So they were basically owned by nintendo, during that time, thus the games they produced are 1st party. 2nd party developpers is a made-up term.

>> No.3806693 [View]
File: 46 KB, 453x645, FamiStars18.jpg [View same] [iqdb] [saucenao] [google]
3806693

>>3806690

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