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/vr/ - Retro Games

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>> No.2812190 [View]
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2812190

Organiserfag here, I go away for a few hours and come back to a pointless argument.

Btw, I don't want to seem imposing here, so if anything I say seems unreasonable or you disagree, definitely speak up.

>>2811827
>>2811918
>>2812021
>>2812049
We're going for E1 aesthetic, so no hell stuff. Just techbase. I don't see any issue with having non-vanilla techbase texturing though, and I don't see any reason to rule out office spaces either. If you want to go full Tom Hall, go full Tom Hall.

If those goes well, we could do it again for E2 & 3, so as to not leave out fans of those aesthetics.

>>2811949
Multiple maps by people are fine. Based on the last failed attempt at a /vr/ project it may be necessary to hit 9 maps. If we get more than 9 maps, for sure we'll chuck them in as extras.

The reason I mentioned claiming levels is because E1M3 needs a secret exit and E1M8 should feel like a boss level. I suppose we could add E1M3's secret exit later if necessary though.

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