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/vr/ - Retro Games

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>> No.10936430 [View]
File: 246 KB, 768x1440, Just Breed.png [View same] [iqdb] [saucenao] [google]
10936430

>> No.10529641 [View]
File: 246 KB, 768x1440, Just Breed.png [View same] [iqdb] [saucenao] [google]
10529641

>>10529448
What? The game is a piece of cake. Where are you stuck?

also if you have trouble you can grind in earlier scenarios, so much for your "tactics RPG" in which you can outgrind everything

>> No.10291856 [View]
File: 246 KB, 768x1440, Just Breed.png [View same] [iqdb] [saucenao] [google]
10291856

I liked it but by all means it should have been better than it is, wasted potential for a game stuck in dev hell for 3 years

>> No.10031051 [View]
File: 246 KB, 768x1440, Just Breed.png [View same] [iqdb] [saucenao] [google]
10031051

>> No.9619421 [View]
File: 246 KB, 768x1440, Just Breed.png [View same] [iqdb] [saucenao] [google]
9619421

>Just Breed
Tactical RPG which unlike Fire Emblem leans more towards the RPG elements. You can explore towns, talk to people, shop, etc However the combat is tactical grid based. Unlike in FE or Famicom Wars, an attacked unit will not retaliate on the turn it is attacked. Gameplay is based around generals, the player has up to 4 teams each with 1 general and 5 units composed of fighters, archers, and mages (offensive or defensive). Units belonging to a general can not leave the current screen the general is on, so it is him that gives the overall movement of the team.
Nice graphics and musics. Difficulty a bit on the easy side. You can replay battles to grind for exp/gold and the game seems to expect you to do that at least if you want to buy an acceptable amount of gear in shops.
What's impressive about it is the amount of characters the game can have on the screen at once. The game uses background graphics for the characters, unless it is currently the unit in play in which case it will turn into sprites for the time being. Smart.
On the bad side, the game rarely goes beyond the battle->town->repeat routine. Most of the game has the same two musics on loop (battle and town), despite the musics being of quality. A waste on that side as well as with graphics, a mangaka was hired for monster designs but you only see enemy designs in small windows when you select them (there are no battle anims).
Also, the game insists on using the same few palettes for the majority of towns, even when it really doesn't fit. All of this makes the game very monotonous.

All in all the game feels like a wasted opportunity: published by Enix, allegedly took 3 years to dev and hired famous mangaka and composer, and all that for what? A tired town->battle routine, "tactical" gameplay that can easily boil down to "just grind lol", enemy design in small windows that you don't get to see, and the same two musics looping for most of the game.
It IS a good game, but it should have been more.

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