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>> No.2022218 [View]
File: 6 KB, 208x456, waterfall.png [View same] [iqdb] [saucenao] [google]
2022218

>>2022129
>That image shows that there's a low-pass happening.

If you call averaging every pixel with its previous RGB value low-pass, then yes, it is low pass.

>It doesn't show that it was designed by Sega for their system

It's running on a Megadrive, the same effect is applied on every display. Pretty sure it's in the hardware.

>nor that it's off in 32H mode
I tried 32H games and the ditherings are on at all the times, this could pretty much mean SMS games are dependent on this mode and they didn't want to blur those out.

>nor that it's anything but a typical composite encoding process
The fact that I saw a composite signal from the very same console but without the blurring? Also the fact that pic related has the same problem, the first column of pixels being non low-passed whatever, I mean. I made this on Paint.NET in a couple of seconds.

>Also, your RGB setup clearly has some severe overshoot problems.
Overwhat? It's an LCD. I couldn't make a CRT comparison since I don't have professional equipment where you can move the screen, and LCD is far more clear for comparisons anyway.

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