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/vr/ - Retro Games

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>> No.6580621 [View]
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6580621

Super Mario World
Revenge of Shinobi
Hi no tori (MSX)

My holy trinity. I emulate on PSP tho.

>> No.4754545 [View]
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4754545

>>4754113
Please tell us more anon.
You are so cool and mysterious with your secret video game knowledge :0

>> No.4724360 [View]
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4724360

>>4723883

>> No.3347815 [View]
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3347815

>>3347809
>>3346189

Thanks a lot for the translation

>> No.2572324 [View]
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2572324

>>2572306
>>2572315

You are my hero

>> No.2437721 [View]
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2437721

I'm gonna focus on pure platformers and not action games like Castlevania or maze games like Metroid.

1. Super Mario World

My personal favorite game of all time, even though SMB3 was my first Mario game, and I had played other earlier platformers before like Pitfall or Pac-Land, SMW is just brilliant in its execution, design, art direction, everything about it I love.
The controls on SMW haven't been topped yet for me, I don't like the physics of the New SMB series as they feel more like heavier, slippery SMB1 physics. SMW is fast, swift and very maneuverable. Because of this I use SMW as a tool when I have to test controllers, input lag or anything like that, I know SMW's controls and physics all too well so I can notice when there's small inaccuracies.

2. Sonic 2

If there's Mario, then there's gotta be Sonic. I played Sonic 1 first, shortly after SMW. I fell in love with the momentum-based gameplay, the art direction, THE MUSIC; the bright colors. But Sonic 2 took all of that to the next level and made the game longer, added the spindash, and had an incredible final boss and ending. I used to beat this game almost every weekend with my friend. Good memories, that's all.

3. Adventure Island III

The Adventure Island series has always been one of my favorites on the NES. They're the definition of what a classic platformer should be for me.
Hard to pick only one, I like them all, but I'll go with III I guess.

4. Goemon's Great Adventure

The Goemon series in general is amazing, and it's hard to choose between them all. But I think GGA was the climax of the series, it incorporates all the good things from the older 2D titles with amazing 2.5D graphics that actually add to the game's depth (like being able to take alternate routes on the background).
The co-op play and the incorporation of Miss Impact, the silly, nonsensical story (trademark of Goemon), and of course the music.

5. Yoshi's Island

A lecture on game design theory.

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